iPhone · Puzzle · First chapter free

unveil

Six sanctuaries have gone quiet. You are the traveller who came to put them back.

60 courtyards6 civilisationsNo ads, no timers
The Ivory Garden, dry and silent. The Ivory Garden, restored: water running, blossom out, lanterns lit.
Dry and silentAwake

Drag — this is the whole game. Each relic you unveil restores part of the sanctuary around it.


The verb

Lift the stones in the order the courtyard asks for

Every board is a floor of cut stone. The coins along the bottom say how many stones to lift and in which order — three in a line, then two, then five — and every line must be straight and unbroken.

Clear the floor and the relic buried beneath it rises into the light. That reveal is the only reward there is. There is no score.

Solvable, always

Every one of the sixty boards is proved before it ships

A solver verifies each board in the test suite — if you are stuck, there is a way through. One hint waits, and it unlocks only after you have genuinely sat with the board, because help nobody worked for is help nobody weighs.

A board mid-solve: eleven moves left, the coin ledger along the bottom reading lift two in a line.

Six sanctuaries, in order

One civilisation per chapter, built from its own rock

No chapter is the same game wearing a new colour. Each has its own base, its own material, its own way of moving — and its own six painted states, from silent to awake.

The Ivory Garden — the sanctuary restored 1

The Ivory Garden

Walled court, blossom, three falls into cloud.

“Water finds its channel again.”

The Sunken Orchard — the sanctuary restored 2

The Sunken Orchard

A flooded basin. Roots hold the stone under.

“The pools begin to drain, and stone surfaces.”

The Wind Bastion — the sanctuary restored 3

The Wind Bastion

Quarried sharp, mast and sail, hung in moving air.

“The sails remember which way the wind goes.”

The Moonwell Cloister — the sanctuary restored 4

The Moonwell Cloister

An arcade round a lit pool. Opens by moonlight.

“The water stills enough to hold the moon.”

The Ember Archive — the sanctuary restored 5

The Ember Archive

Furnace plate and copper inlay. It burns to be read.

“The forge takes light, and the ash lifts.”

The Clockwork Observatory — the sanctuary restored 6

The Clockwork Observatory

Machined stone, brass rings, a sky to be wound.

“The last of the towers counts the turning sky.”

The reveal: a glass petal risen in light, the sanctuary at one hundred per cent restored.

The reward

The world is the progress bar

The sanctuary you are standing in is drawn at your restoration, not at a fixed state. Replay an early courtyard after finishing a chapter and you will find the water running and the lanterns lit. Nothing is stored for this — it is derived from what you have revealed, so it can never fall out of step.

After the sixty

A board a day, and a stair with no bottom

The Daily Unveiling. One board, the same for everyone, one attempt. The result shares as a spoiler-free grid of glyphs — it says how the moves felt, never where anything was.

The Long Stair. A descent with one life, where each courtyard is harder than the one above it and the water rises sooner. Whatever depth you reach, you keep.

The Long Stair: how far down does it go?

What is not in it

Made to be sat with

Chapter one is free, all five levels of it. One purchase opens the other five sanctuaries, forever.

For reviewers

The build, plainly

Technical
Built withSwiftUI and SpriteKit. No engine, no third-party SDKs.
RequiresiPhone, iOS 16 or later
Content60 authored levels, 60 relics, 36 painted sanctuary states
Art167 HEIC plates; every courtyard drawn procedurally in CoreGraphics over them
SoundProcedural ambience keyed to restoration; four scored pieces, one per place
AccessibilityReduce Motion honoured throughout, VoiceOver labels, Dynamic Type on prose, one-tap mute
PlatformGame Center leaderboard and achievements, iCloud progress that merges rather than overwrites
PrivacyNo data collected, no tracking, no advertising identifier
PurchaseChapter one free; one non-consumable unlock, Family Sharing on