1
The Ivory Garden
Walled court, blossom, three falls into cloud.
“Water finds its channel again.”
The verb
Every board is a floor of cut stone. The coins along the bottom say how many stones to lift and in which order — three in a line, then two, then five — and every line must be straight and unbroken.
Clear the floor and the relic buried beneath it rises into the light. That reveal is the only reward there is. There is no score.
Solvable, always
A solver verifies each board in the test suite — if you are stuck, there is a way through. One hint waits, and it unlocks only after you have genuinely sat with the board, because help nobody worked for is help nobody weighs.
Six sanctuaries, in order
No chapter is the same game wearing a new colour. Each has its own base, its own material, its own way of moving — and its own six painted states, from silent to awake.
1
Walled court, blossom, three falls into cloud.
“Water finds its channel again.”
2
A flooded basin. Roots hold the stone under.
“The pools begin to drain, and stone surfaces.”
3
Quarried sharp, mast and sail, hung in moving air.
“The sails remember which way the wind goes.”
4
An arcade round a lit pool. Opens by moonlight.
“The water stills enough to hold the moon.”
5
Furnace plate and copper inlay. It burns to be read.
“The forge takes light, and the ash lifts.”
6
Machined stone, brass rings, a sky to be wound.
“The last of the towers counts the turning sky.”
The reward
The sanctuary you are standing in is drawn at your restoration, not at a fixed state. Replay an early courtyard after finishing a chapter and you will find the water running and the lanterns lit. Nothing is stored for this — it is derived from what you have revealed, so it can never fall out of step.
After the sixty
The Daily Unveiling. One board, the same for everyone, one attempt. The result shares as a spoiler-free grid of glyphs — it says how the moves felt, never where anything was.
The Long Stair. A descent with one life, where each courtyard is harder than the one above it and the water rises sooner. Whatever depth you reach, you keep.
What is not in it
Chapter one is free, all five levels of it. One purchase opens the other five sanctuaries, forever.
For reviewers
| Built with | SwiftUI and SpriteKit. No engine, no third-party SDKs. |
|---|---|
| Requires | iPhone, iOS 16 or later |
| Content | 60 authored levels, 60 relics, 36 painted sanctuary states |
| Art | 167 HEIC plates; every courtyard drawn procedurally in CoreGraphics over them |
| Sound | Procedural ambience keyed to restoration; four scored pieces, one per place |
| Accessibility | Reduce Motion honoured throughout, VoiceOver labels, Dynamic Type on prose, one-tap mute |
| Platform | Game Center leaderboard and achievements, iCloud progress that merges rather than overwrites |
| Privacy | No data collected, no tracking, no advertising identifier |
| Purchase | Chapter one free; one non-consumable unlock, Family Sharing on |