Press & editorial / Unveil by wenested

A valley worth
coming home to.

A quiet puzzle adventure about restoring a forgotten waterway and finding your way back to someone you love.

Updated October 12, 2026 · PDF · Gameplay footage and brand assets below
White blossoms and jade waterways in the Heart Spring.Rose festival ribbons and golden lanterns around an ivory bridge.Hanging gardens above indigo water.

70architectural puzzles

7distinct chapters

10free puzzles to begin

The story

Small repairs.
A world remembered.

Lio follows a broken waterway upstream to find his sister, Aela. Exchanging stones, aligning perspectives, and operating mechanisms brings the valley back to life: water returns, crossings rise, and forgotten places become inhabited again.

Unveil pairs sculpted ivory architecture, brass mechanisms, and reflective water with seventy individual puzzle scores, seven story themes, voiced storytelling, and expressive birdsong. The reward for solving a puzzle is a place restored and another step toward home.

Created by wenested for iPhone and iPad, with a quiet pace, no timers, and room to undo a move or ask for a helping hand.

Product facts

The game,
at a glance.

Download the fact sheet
Title
Unveil: Light to Leave Behind
Developer
wenested
Platforms
iPhone and iPad; playable browser opening
Genre
Single-player puzzle adventure
Content
70 puzzles across seven chapters
Business model
Ten free puzzles; one purchase unlocks the remaining 60
Language
English
Release
iOS release date to be announced. Browser opening available now.
Play & privacy
Offline iOS play, local saves, no accounts, ads, or analytics SDKs
Editorial angles

Every move leaves
something behind.

Explore the game’s restoration, visual design, and approachable puzzle systems.

01 / Restoration

The solution changes the place.

Channels fill, architecture moves, and life returns. Solving a puzzle changes the world Lio is walking through.

02 / A connected journey

A valley with a memory.

Seventy places unfold across seven chapters, from the first waterways to a sunless city and an open horizon.

03 / A quiet invitation

Room to find your own pace.

No timers. Undo and progressive hints help players experiment; settings include motion and text-size adjustments.

Original assets / October 2026

See the valley.
Take a closer look.

Unaltered native simulator captures from the current game. Download the full PNGs individually or together in the original image and footage archive.

Original image & footage archive October 11, 2026 archive · Original screenshots and earlier footage
The Festival Bridge, captured in Unveil on iPhone.

The Festival Bridge

iPhone · 1206 × 2622 · PNG · 2.4 MBDownload original
The Heart Spring, captured in Unveil on iPhone.

The Heart Spring

iPhone · 1206 × 2622 · PNG · 2.7 MBDownload original
The Swinging Garden, captured in Unveil on iPhone.

The Swinging Garden

iPhone · 1206 × 2622 · PNG · 2.6 MBDownload original
The Lantern Ferry, captured in Unveil on iPhone.

The Lantern Ferry

iPhone · 1206 × 2622 · PNG · 2.9 MBDownload original
The Night Siphon, captured in Unveil on iPhone.

The Night Siphon

iPhone · 1206 × 2622 · PNG · 4.5 MBDownload original
The Unfurled Sail, captured in Unveil on iPhone.

The Unfurled Sail

iPhone · 1206 × 2622 · PNG · 3.6 MBDownload original
The Sun Bridge, captured in Unveil on iPhone.

The Sun Bridge

iPhone · 1206 × 2622 · PNG · 2.0 MBDownload original
The Garden of Dawn, captured in Unveil on iPhone.

The Garden of Dawn

iPhone · 1206 × 2622 · PNG · 2.1 MBDownload original
The Sluice Locks, captured in Unveil on iPhone.

The Sluice Locks

iPhone · 1206 × 2622 · PNG · 2.6 MBDownload original
The Sun Bridge, captured in Unveil on iPad.

The Sun Bridge

iPad · 2064 × 2752 · PNG · 3.3 MBDownload original
The Festival Bridge / title screen, captured in Unveil on iPad.

The Festival Bridge / title screen

iPad · 2064 × 2752 · PNG · 7.2 MBDownload original
Latest footage / October 12, 2026

Ten places.
A living valley.

A thirty-second gameplay preview through ten distinct places, including the Night Siphon, Sun Bridge, Lantern Ferry, and Heart Spring. Moving waterways, turning mechanisms, and the people finding their way home.

Download the latest preview 30 seconds · 590 × 1280 · 10 places · H.264 MP4
Twelve levels / One minute

A little light.
A way home.

A one-minute journey through twelve distinct levels, from the first courtyard to the final shore. Real iPhone game snapshots, gentle camera motion, and Unveil’s own instrumental soundtrack.

Download the one-minute film 60 seconds · 1920 × 1080 · H.264 MP4 · 28.7 MBOriginal single-level recording (MOV)
Brand assets

A name.
A little light.

The current 1024-pixel app icon and outlined vector wordmarks for light and dark layouts.

For App Store editors & press

Come a little
closer.

For interviews, native review access, additional footage, or artwork requests, contact wenested.

support@unveilplay.com

Using these assets

These assets may be used to cover Unveil in editorial and promotional placements. Credit “Unveil by wenested.” Please preserve the wordmarks and represent the screenshots as actual gameplay.

App Store editorial materials

This public kit can accompany a featuring nomination as a supplemental link. Placement-specific promotional artwork follows the template supplied by Apple when requested.

Apple’s featuring nomination guide ↗Apple’s promotional artwork guidelines ↗Download plain-text product copy ↓Download asset manifest ↓